Moonshine FreeRoam
FreeRoamStudio
Content & Development Integration Tools

Bring contentinto large-scalefree-roam VR

Connect content production, multiplayer networking, and venue deployment with Unity and Unreal plugins, an SDK, in-house positioning, and a complete venue toolchain. Your team creates; the platform handles the rest.

  • 100+

    devices managed online

  • Dual engine

    Unreal + Unity

  • Full flow

    Map, validate, deploy

A participant wearing a matte-white VR headset and a jacket printed with the FreeRoam inverted-triangle mark anchors the right foreground as multiple zones run behind a blue-violet portal in a large venue with markerless patterns across selected walls, columns, and floors.
  • ENGINE BRIDGE

    One bridge, two engines

  • SPATIAL CORE

    Venue-scale positioning

The bridge between content teams and the platform

Multi-user networking, position sync, session control, and data services are handled by the platform layers. Studio packages these capabilities as an in-engine plugin, SDK, and tools, so third-party content goes live in FreeRoam venues without rewriting networking or positioning logic.

Networking and sync

Multi-user networking and position sync run on the platform server layer. Content simply subscribes to events, with no custom networking to build.

Spatial positioning

Positioning modes are chosen per venue. Switching or mixing modes never requires content code changes.

Assets and tools

The Galaxy asset library and dev tools integrate directly into the engine editor, so the workflow never leaves familiar ground.

Spatial positioning, more than one choice

In-house positioning technology with two modes that work standalone or mixed within one venue, without rewriting content, and the headset experience stays the same. Mapping works indoors and outdoors, with map validation and deployment backed by a complete toolchain and documented specs.

On-headset venue scanning and positioningIndoor and outdoor mappingComplete mapping, validation, and deployment toolchainDocumented venue layout and acceptance specs
Dedicated

Markerless SLAM

Positions from natural environment features with zero markers to install. The scene art itself becomes the positioning features.

Dedicated

ArUco SLAM

Marker-assisted positioning with stable, controllable precision. Sizing guides cover venues from roughly 2x2 m to 40x40 m.

Hybrid

ArUco + Markerless Hybrid

Both modes in one venue: open areas position from environment features, while key paths and interaction hotspots are reinforced with markers, combining the strengths of both.

Best for fast rollouts and venues with high art requirements

Dual-engine development integration

Native workflows for both Unreal and Unity, with a lean API surface for fast onboarding.

Unreal Engine

  • Full Blueprint workflow, no C++ required
  • Built-in JSON utilities and system events
  • Mainstream XR platform support

Unity

  • C# API with a lean, singleton entry point
  • OpenXR workflow
  • Sample project and full developer docs

Built-in toolchain

From assets and art to localization, the tools you need during development integrate directly into the engine and workflow, with no juggling between systems.

A shared cloud library supplies a large volume of 3D assets to a multi-zone environment.

Galaxy asset management

Connect to the cloud asset library inside the editor to search, download, and auto-import 3D assets. Categories, versions, and licensing are managed centrally, so the whole team shares one asset source and scene assembly never waits on file handoffs.

A large panoramic environment becomes depth, object-removal, and separated-layer results before assembling into a multi-zone world.

Moonshine Engine - AI Creator Tools

AI-assisted dev panel: text-to-scene backgrounds, panoramic depth maps, object removal, and image slicing. Early concept and art iteration gets dramatically faster, leaving more time to polish the core experience.

White headsets capture a large multi-zone venue with markerless tracking patterns while map tools inspect its point cloud and walking paths before fleet deployment.

Scene and map tools

Venue mapping, map inspection, and quality validation in one place. Maps push directly to headsets, and feature quality comes with visual checks, so venue onboarding never relies on guesswork.

Content moves through localization and validation before venue launch.

Localization and content onboarding

Multi-language content structure and onboarding support to localize existing content fast. From asset preparation and integration to launch validation, the onboarding service walks alongside your team to shorten time to venue.

Four steps to launch content

From engine integration to venue launch, every step is backed by tools and documentation.

Integrate

Engine integration

  • Import the plugin and SDK
  • Wire up networking and positioning
  • Start from the sample project
Map

Venue mapping

  • On-site recording and mapping
  • Positioning mode setup
  • Push maps to devices
Validate

Validation and tuning

  • Positioning accuracy checks
  • Multi-user sync testing
  • Performance and experience tuning
Launch

Launch and operations

  • Content deployment and session integration
  • Operations monitoring handoff
  • Ongoing update support

Ready to bring your content into a venue?

Tell us about your content and target venue, and we will provide an integration assessment and demo arrangement.